I had so much fun making this game




The other day I participated in Ludum Dare 57. This was my second Ludum Dare, but this time I prepared thoroughly.
First of all, I started to study what was wrong with my games, and that's what I realized:
1) My games have too many mechanics. Dude, this is a jam game, it will take a maximum of 5 minutes, no one will see your mechanics. Therefore, I have clearly decided that the next game will be as simple as possible.
2) I haven't worked on game feel at all. The game is just not interesting to play. We had to do something about it. I have identified for myself the main rule of 20% development and 80% polishing. This way the game will be simple and interesting.
3) I'm trying to come up with something that hasn't happened yet. Of course, it's cool when the game is unique and has no analogues. But this is only for the developer. The player has nothing to compare the game with and does not understand how to interact with it. By the way, there is another problem with this.
4) There is no tutorial in my games. Since I mostly spent time on mechanics, I didn't have time for the tutorial. Therefore, I either did not make it or wrote it in the description, which absolutely did not work. I decided that it was worth doing it on the second day of the jam, so that I could definitely make it.
As a result, having formed all these rules for myself, I started working as soon as the jam started. I decided to make a tactical roguelike because I love roguelikes. You can see the result here https://funbanan.itch.io/ld57 . I think it turned out very cool.
Files
Get Depth of Mind Alpha
Depth of Mind Alpha
Help team Monolith to clear mind of some human
Status | Released |
Author | FunB4nan |
Genre | Card Game |
Tags | Deck Building, Horror, JRPG, Ludum Dare, Ludum Dare 57, Roguelike, Roguelite, Surreal, Turn-based |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Some bugfixes33 days ago
- QoL update grew into Alpha version36 days ago
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