This game is a submission for Ludum Dare 57. View all gamesView submission

Depth of Mind is a tactical roguelike where you lead a team of mental operatives into the fractured consciousness of a critical subject.

Uncover the truth hidden deep within the mind, but be warned: the deeper you go, the more unstable reality becomes.

Turn-Based Tactical Combat
Use positioning, synergy, and powerful abilities to outmaneuver hostile mental projections.

Squad of Specialists
Build your team from a diverse cast of operatives, each with unique skills and roles

CHANGE LOG: 

fixed bug with freezing game, when 2 teammates choose same target

fixed bug when no chips will spawn after battle

reduced damage of enemy "anxiety" from 3 to 2

Updated 3 days ago
Published 16 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.8 out of 5 stars
(31 total ratings)
AuthorFunB4nan
GenreCard Game
Made withAseprite, Godot, Audacity
TagsDeck Building, Horror, Ludum Dare, Ludum Dare 57, Roguelike, Roguelite, Short, Surreal, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityInteractive tutorial, One button
LinksLudum Dare

Download

Download
depthOfMind.exe 94 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+2)

great game, final boss is a little op if he decides his first turn is to attack, as he will not only murder one guy, but severely weaken the others too, attacking 5 times is a bit much for a base damage 5 enemy, even if you can catch him with some weaken first.

(+1)

I quickly found out friendly fire was a thing on accident and lost :(

(+1)

yeahhh you can also attack yourself...

(+2)

Lovely game, very enjoyable and easy to play and to get to grips with. Found a bit of game imbalance coming from mostly enemy ai and the 'weak' and 'power' actions accompanied with the ability to repeat it. I just found it way too easy to power up my guy that attacked multiple enemies and maintain weakness on the enemies so I would always deal insane amounts of enemies. I think there was some element of decrementing power and weak I feel the game would be harder yes, but more balanced. What I mean by enemy ai messing up is that my guy to the left (the healing/weakening one) would always be weakened despite not having any attacks and being fully weakened, it just screams weakness needs to be decreased each turn or used up whenever you attack.
Despite this I found everything about the game itself appealing well done.

:)

(1 edit) (+1)

The game logic works so that enemies choose the leftmost characters for their actions. In the future, there will be an opportunity to see this and build your tactics on it. There will also be effects that will encourage the player to place their characters to the left. And of course there will be enemies who will ignore this logic and choose other targets. Thank you for feedback. Also weak and power actions will less effective because of increasing enemies and player's hp and damage.

(1 edit) (+1)

I agree with Ben, the game is very fun and feels overall polished (graphics, sounds, animations, etc.).

I think a few stages were challenging and that I could've lost if the skills offered had been different, though.

I'm happy to hear there's going to be updates in the future ^^

(+2)

wish  it was longer!! very fun rpg.

(+2)

Definitely ramps up in difficulty after a couple rounds. Great proof of concept, would love to expand the lore of the story. A couple times I selected an action and wanted to go back before selecting an enemy but was locked in. Maybe a "back" button for screwups like me? :)

(+2)

Excellent tactical roguelike game.

Thank you for recording gameplay! It so helpful for understanding how player play my game.

(+1)

i had a lot of fun! 
thanks for the game.

(+2)

I won, though it took me like the 3rd try, very fun and simple game! Nice time killer ngl

(1 edit) (+3)

This is more fun than it looks, though beware, it does get pretty challenging over time. Getting killed by a Combo of 2x Anxiety + 2x Depression doesn’t help either xD :(

I wish there was a fast forward button to skip/speed up as the animations can get repetitive pretty soon.

(+1)

Good job. Keep going

(+1)

For some reason some actions become swapped. I wanted to heal and instead weaked myself (happened numerous times), this is probably caused by the chip upgrades. Otherwise pretty cool game

(+1)

simple = good